Remember when I mentioned the “I’m a distraction! I’m a distraction!” animation for Aveline in that discarded opening for Mark of the Assassin? The animation we eventually re-used for Tallis later?
This is it. :)
(Motion capture courtesy of thisfeliciaday, if you can believe it.)
Via The Bittersweetest Thing
Fenris take 2.
Some time ago I decided to stop redesigning other peoples stuff (like my reboot cast for example). It’s so much fun, but so is shooting fish in a barrel (for people I probably don’t want in my life).
It’s easy to design a character after you’ve seen their whole story arc play out, witnessed the nuances of writing, acting, animation, even their contribution to the overall atmosphere of the final product. For us, character design is done in the dark. We have descriptions, plans, and vague gestures, all of which will change, many of which will change BECAUSE of what we design.
So, to me it doesn’t feel like a “sporting chance” to redesign someone else’s finished character. They couldn’t see what you see now. They didn’t know that twist was planned, or that they’d get an extra season, or that marketing would favor an unexpected character.
But just for fun I’ll take a swing at our own stuff.
Given a chance to take another pass at Fenris, I would suggest something like this. Chunkier, bald, more of a warrior, with more Tevinter motifs (which we hadn’t yet established during DA2).
You’re right about the difference between designing a character after the fact and doing so back when the process is still beginning. Man, I remember how many versions of Fenris we went through. He was probably the first time I gave serious thought to the difference in language used by writers to communicate character versus artists.
We focused so much on story and background, and you guys were looking for visual cues to latch onto…and it confused us when you latched onto a visual element of our description which, to us, was a minor part of that character’s story. Or you interpreted a word/phrase we’d used in a manner we didn’t mean. It was fascinating in retrospect, if frustrating at the time, and thankfully I think we improved on that process by Inquisition.
I really like this Fenris, by the way. That’s pretty bad-ass. I almost wonder what your design for Merrill would be now—she was, as I recall, the other DA2 character we had the most trouble nailing down.
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Via Haro @ Tumblr